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 Snes9x Ex

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Msg n°1 MessageSujet: Snes9x Ex Snes9x Ex Icon_minitimeMar 22 Oct 2013, 12:49

Snes9x Ex 1.5.13 beta1 (attention c'est pas la version +)
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Citation :
Version 1.5.13 (WIP)
On-screen control improvements: Replaced fixed-position options with option to drag & drop elements to any position, landscape/portrait positions stored independently, new menu & fast-forward icons, moved setup menu to top level for easier access, added option to reset all values to default, added larger 15 and 16 point button sizes
Added 8:7 aspect ratio option to NES, SNES, & PCE when using regular zoom levels
Fixed Confirm Overwrite State option not affecting states saved via key press
UI tweaks: Updated icons to flat Android-like style for cleaner look, added new icons to make certain actions more intuitive (ex. when selecting a directory, the file browser shows a check-mark to confirm instead of an X), slightly improved text rendering and blending quality
Added Screen Area option to reduce the display size of the entire app, useful on monitors/TVs with overscan
2600: Updated core to Stella 3.9
2600: Added option to control TV phosphor simulation which is used to avoid flickering graphics in some games that display half the sprites on alternate frames
C64: Fixed setting FastSID option, and default to ReSID if available in port
C64 & MSX: Added option to use a custom path for system/firmware files
GBC: Updated core to current GIT version of Gambatte with some small fixes and optimizations
GBC: Added option to use special built-in palettes for classic GB games recognized by the GBC hardware
NES: Updated core to current SVN version of FCEUX with some mapper fixes, and an extra fix for Top Gun
NES: Fixed cheats not saving on iOS/Android if the app exits after being backgrounded
Android: Use scaled DPI coordinates to calculate the on-screen control sizes instead of physical DPI coordinates by default since many devices report incorrect physical screen sizes. The new Size Units option controls the coordinate type used.
Android: Improved audio-backend with low-latency support on Android 4.2+ and 48KHz sample rate if device supports it
Android: Registered file types supported by each system with the OS so it's possible to launch a game using an external file manager
Android: Added default key profiles for the Nvidia Shield
Android: Made input device connect/disconnect events fully accurate on Android 4.1+, removes need for Re-scan OS Input Devices menu command
iOS: Fixed screen size issues when starting with status bar shown
Linux/X11: Treat the first command-line option as the game/directory to load upon launch
Linux/X11: Added experimental multi-window mode. Currently just mirrors the game video but will be used to implement native external display support for Android & iOS with separate content on each screen.
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mleroy
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mleroy

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Snes9x Ex Empty
Msg n°2 MessageSujet: Re: Snes9x Ex Snes9x Ex Icon_minitimeMar 22 Oct 2013, 20:53

Merci ! avec mon simple core, c'est cette version que j'utilise Wink
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Msg n°3 MessageSujet: Re: Snes9x Ex Snes9x Ex Icon_minitimeMar 29 Oct 2013, 21:25

Snes9x EX 1.5.13 disponible

Citation :
On-screen control improvements: Replaced fixed-position options with option to drag & drop elements to any position, landscape/portrait positions stored independently, new menu & fast-forward icons, moved setup menu to top level for easier access, added option to reset all values to default, added larger 15 and 16 point button sizes
Added 8:7 aspect ratio option to NES, SNES, & PCE when using regular zoom levels
Fixed Confirm Overwrite State option not affecting states saved via key press
UI tweaks: Updated icons to flat Android-like style for cleaner look, added new icons to make certain actions more intuitive (ex. when selecting a directory, the file browser shows a check-mark to confirm instead of an X), slightly improved text rendering and blending quality
Added Screen Area option to reduce the display size of the entire app, useful on monitors/TVs with overscan
2600: Updated core to Stella 3.9
2600: Added option to control TV phosphor simulation which is used to avoid flickering graphics in some games that display half the sprites on alternate frames
C64: Updated core to VICE 2.4.5
C64: Fixed setting FastSID option, and default to ReSID if available in port
C64: Include ReSID in IOS port
C64 & MSX: Added option to use a custom path for system/firmware files
GBC: Updated core to current GIT version of Gambatte with some small fixes and optimizations
GBC: Added option to use special built-in palettes for classic GB games recognized by the GBC hardware
NES: Updated core to current 2.2.3 SVN version of FCEUX with some mapper fixes, and an extra fix for Top Gun
NES: Fixed cheats not saving on iOS/Android if the app exits after being backgrounded
Android: Use scaled DPI coordinates to calculate the on-screen control sizes instead of physical DPI coordinates by default since many devices report incorrect physical screen sizes. The new Size Units option controls the coordinate type used.
Android: Improved audio-backend with low-latency support on Android 4.2+ and 48KHz sample rate if device supports it
Android: Registered file types supported by each system with the OS so it's possible to launch a game using an external file manager
Android: Added default key profiles for the Nvidia Shield
Android: Made input device connect/disconnect events fully accurate on Android 4.1+, removes need for Re-scan OS Input Devices menu command
iOS: Fixed screen size issues when starting with status bar shown
Linux/X11: Treat the first command-line option as the game/directory to load upon launch
Linux/X11: Added experimental multi-window mode. Currently just mirrors the game video but will be used to implement native external display support for Android & iOS with separate content on each screen.
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Msg n°4 MessageSujet: Re: Snes9x Ex Snes9x Ex Icon_minitime

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