Plot
You're a seahorse, and you have to go to the Moon! There are enemies in your way, which you must defeat, and landscapes that will end up confusing you...
You shoot bubbles from your... face... and those bubbles destroy enemies and turn them into bubbles, which you can ride to raise yourself to new heights. Three bubbles from your face are enough to defeat most enemies, or one if you have hair, but there is one thing that your bubbles cannot defeat alone...
Controls
D-pad to move
A or Y to jump
B or X to shoot
Start to pause; Select while paused to quit the game
Notes about this port
There are two versions of Barbie Seahorse Adventures. There was the PyWeek 4 version, seen by the judges, and then there was a second release to fix some things that were wrong with the game. The GCW Zero port is based on the second release (v. 1.1), and has many optimisations and one fix for a crasher on top.
Both original versions worked out-of-the-box on the GCW Zero. However, optimisations were required due to the majority of the levels getting only 30 FPS, and Jungle-5 getting only 12 FPS. In the port, most levels are 60 FPS, with only a few areas with many collectible objects getting 30 FPS... that is, until you collect the objects!
Links
Download: http://www.gcw-zero.com/file.php?file=barbiesa-1.1.5.opk
Source: https://github.com/Nebuleon/barbie-seahorse-adventures
Entry on PyWeek 4: https://www.pyweek.org/e/toba4/
Team's Web site (for the second release): http://www.imitationpickles.org/barbie/
Thread : http://boards.dingoonity.org/gcw-releases/barbie-seahorse-adventures/