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| Auteur | Message |
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Invité Invité
| Msg n°1 Sujet: Snes9x Ex Mar 22 Oct 2013, 12:49 | |
| Snes9x Ex 1.5.13 beta1 (attention c'est pas la version +)[Vous devez être inscrit et connecté pour voir ce lien] - Citation :
- Version 1.5.13 (WIP)
On-screen control improvements: Replaced fixed-position options with option to drag & drop elements to any position, landscape/portrait positions stored independently, new menu & fast-forward icons, moved setup menu to top level for easier access, added option to reset all values to default, added larger 15 and 16 point button sizes Added 8:7 aspect ratio option to NES, SNES, & PCE when using regular zoom levels Fixed Confirm Overwrite State option not affecting states saved via key press UI tweaks: Updated icons to flat Android-like style for cleaner look, added new icons to make certain actions more intuitive (ex. when selecting a directory, the file browser shows a check-mark to confirm instead of an X), slightly improved text rendering and blending quality Added Screen Area option to reduce the display size of the entire app, useful on monitors/TVs with overscan 2600: Updated core to Stella 3.9 2600: Added option to control TV phosphor simulation which is used to avoid flickering graphics in some games that display half the sprites on alternate frames C64: Fixed setting FastSID option, and default to ReSID if available in port C64 & MSX: Added option to use a custom path for system/firmware files GBC: Updated core to current GIT version of Gambatte with some small fixes and optimizations GBC: Added option to use special built-in palettes for classic GB games recognized by the GBC hardware NES: Updated core to current SVN version of FCEUX with some mapper fixes, and an extra fix for Top Gun NES: Fixed cheats not saving on iOS/Android if the app exits after being backgrounded Android: Use scaled DPI coordinates to calculate the on-screen control sizes instead of physical DPI coordinates by default since many devices report incorrect physical screen sizes. The new Size Units option controls the coordinate type used. Android: Improved audio-backend with low-latency support on Android 4.2+ and 48KHz sample rate if device supports it Android: Registered file types supported by each system with the OS so it's possible to launch a game using an external file manager Android: Added default key profiles for the Nvidia Shield Android: Made input device connect/disconnect events fully accurate on Android 4.1+, removes need for Re-scan OS Input Devices menu command iOS: Fixed screen size issues when starting with status bar shown Linux/X11: Treat the first command-line option as the game/directory to load upon launch Linux/X11: Added experimental multi-window mode. Currently just mirrors the game video but will be used to implement native external display support for Android & iOS with separate content on each screen. |
| | | mleroy Open-consoles Fanboy
Messages : 2227 Réputation : 72 Age : 39 Inscrit le : 20/10/2010
GB(A) NES MD
Localisation : Belgique (Jodoigne)
| Msg n°2 Sujet: Re: Snes9x Ex Mar 22 Oct 2013, 20:53 | |
| Merci ! avec mon simple core, c'est cette version que j'utilise |
| | | Invité Invité
| Msg n°3 Sujet: Re: Snes9x Ex Mar 29 Oct 2013, 21:25 | |
| Snes9x EX 1.5.13 disponible - Citation :
- On-screen control improvements: Replaced fixed-position options with option to drag & drop elements to any position, landscape/portrait positions stored independently, new menu & fast-forward icons, moved setup menu to top level for easier access, added option to reset all values to default, added larger 15 and 16 point button sizes
Added 8:7 aspect ratio option to NES, SNES, & PCE when using regular zoom levels Fixed Confirm Overwrite State option not affecting states saved via key press UI tweaks: Updated icons to flat Android-like style for cleaner look, added new icons to make certain actions more intuitive (ex. when selecting a directory, the file browser shows a check-mark to confirm instead of an X), slightly improved text rendering and blending quality Added Screen Area option to reduce the display size of the entire app, useful on monitors/TVs with overscan 2600: Updated core to Stella 3.9 2600: Added option to control TV phosphor simulation which is used to avoid flickering graphics in some games that display half the sprites on alternate frames C64: Updated core to VICE 2.4.5 C64: Fixed setting FastSID option, and default to ReSID if available in port C64: Include ReSID in IOS port C64 & MSX: Added option to use a custom path for system/firmware files GBC: Updated core to current GIT version of Gambatte with some small fixes and optimizations GBC: Added option to use special built-in palettes for classic GB games recognized by the GBC hardware NES: Updated core to current 2.2.3 SVN version of FCEUX with some mapper fixes, and an extra fix for Top Gun NES: Fixed cheats not saving on iOS/Android if the app exits after being backgrounded Android: Use scaled DPI coordinates to calculate the on-screen control sizes instead of physical DPI coordinates by default since many devices report incorrect physical screen sizes. The new Size Units option controls the coordinate type used. Android: Improved audio-backend with low-latency support on Android 4.2+ and 48KHz sample rate if device supports it Android: Registered file types supported by each system with the OS so it's possible to launch a game using an external file manager Android: Added default key profiles for the Nvidia Shield Android: Made input device connect/disconnect events fully accurate on Android 4.1+, removes need for Re-scan OS Input Devices menu command iOS: Fixed screen size issues when starting with status bar shown Linux/X11: Treat the first command-line option as the game/directory to load upon launch Linux/X11: Added experimental multi-window mode. Currently just mirrors the game video but will be used to implement native external display support for Android & iOS with separate content on each screen. download[Vous devez être inscrit et connecté pour voir ce lien] |
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